Nomads This project is about bringing Nomads back as playable faction via featured mod and make a serious attempt to integrate them into the main game. We can use all the help we can get: • coding • modelling • texturing • effects improving • testing • mission making •. How do I start contributing? If you want to contribute, then you'll need to know how git works. Here is a nice short to get you started. ![]() More information for when you want to use the desktop app: You should get local copies of both FAForever/fa and Nomads-Project/nomads. Use your lua code in a game You should have a local copy of the code - both FAForever/fa and Nomads-Project/nomads - on your computer. Now you'll want to set up your test environment, i.e. Running the game based on your local copies. • Inside of the nomads repository is an init_devnomads.lua file that you need to copy inside C: ProgramData FAForever bin • You will need to open the file and edit the file paths to match the locations of where you put the local copies of the code. The lines are at the start of the file, so you can't miss them. • ( Make sure you don't edit the original file, to avoid problems later ) • Make sure you pay attention to the double slashes in the file paths, and put them into the paths or they will not work! • dev_path = 'E: GITS fa' corresponds to the fa path • dev_pathnomads = 'E: GITS nomads' corresponds to the nomads path • Inside the same folder, C: ProgramData FAForever bin, you'll find ForgedAlliance.exe • Make a shortcut for it either by right clicking on the file and putting it in an easily accessable place or right clicking in the folder you want the shortcut to be in and making a new shortcut there. (For example your desktop) • Go into its properties (right click) and change the target: C: ProgramData FAForever bin ForgedAlliance.exe /init init_devnomads.lua /EnableDiskWatch /showlog /log C: ProgramData FAForever logs dev.log • By adding /showlog then the log window will automaticaly appear. There is an ingame keybind to summon the log window aswell. So it depends on your own prefence if you want it from the start or not. /EnableDiskWatch will ask FA to reload your changes whenever the file is changed - skipping the need to reload your game. /log C: ProgramData FAForever logs dev.log will save the log in the specified location. Usefull for sharing logs incase of issues. You're finally ready to make changes to the lua code and test them! Working with issues and pull requests The main way of communication on github is done with issues and pull requests. BBC ultra-maven Mary Anne Hobbs has culled the year's best unreleased cuts from her radio show and collected them for this stunning compilation. Mary anne hobbs warrior dubz rapidshare. This is the definitive statement of where bass music stands at the end of 2006. The focus is heavy on dubstep (DMZ, Benga, Burial, and Kode9), but long unavailable grime gems (Plastician's 'Cha' and a great Terror Danjah track), outsider dancehall (The Bug with Flowdan), post-jungle jungle (Amit and newcomer Spor), and even dubby techno (Andy Stott) are represented. • Whenever you find a problem or have an interesting idea, then you can make an issue for that. If there already is an issue for it, then you should comment on the original one, instead of making a new issue. • Whenever you have something of value (bugfixes/improvements/etc) to add, you can make a pull request.
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